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Stories by klaussilveira
Clean-room implementation of Half-Life 2 on the Quake 1 engine
313 points
klaussilveira
2026-02-10T11:21:56Z
code.idtech.space
Unravel Engine: Cross-Platform C++20 Game Engine with Wysiwyg Editor
1 points
klaussilveira
2026-02-08T20:37:00Z
github.com
Network Next: network accelerator for multiplayer games
1 points
klaussilveira
2026-02-08T20:30:44Z
github.com
OpenCiv3: Open-source, cross-platform reimagining of Civilization III
984 points
klaussilveira
2026-02-06T21:51:23Z
openciv3.org
ZMEM: Binary message format with minimal memory overhead and zero copy access
2 points
klaussilveira
2026-02-06T20:14:43Z
github.com
Fallout 4 – The Mushroom Case
29 points
klaussilveira
2026-02-06T20:12:37Z
simonschreibt.de
Cacoco: Sbardef Editor Written in Rust
1 points
klaussilveira
2026-01-15T15:46:06Z
github.com
JZBuilder is a map editor for Doom, built for the web
1 points
klaussilveira
2026-01-12T11:15:08Z
jmickle66666666.github.io
Ogre 14.5 Released
1 points
klaussilveira
2026-01-12T00:11:32Z
www.ogre3d.org
Dhewm3 1.5.5 RC1 – Soft particles, BC7, responsive GUI, no micro stutters
1 points
klaussilveira
2026-01-11T21:25:35Z
github.com
Advances in Real-Time Rendering in Games: IdTech8 Global Illumination [video]
2 points
klaussilveira
2026-01-07T19:08:25Z
www.youtube.com
Realtime Raytracing in Bevy 0.18 (Solari)
2 points
klaussilveira
2026-01-07T19:07:59Z
jms55.github.io
Singleton Done Right in C++
2 points
klaussilveira
2026-01-07T10:47:23Z
andreasfertig.com
Rtsdf: Real-Time Signed Distance Fields for Soft Shadow Approximation in Games
2 points
klaussilveira
2026-01-06T22:51:03Z
arxiv.org
Video Game Websites in the early 00s
194 points
klaussilveira
2026-01-06T18:39:21Z
www.webdesignmuseum.org
Pyinfra: Turns Python code into shell commands and runs them on your servers
12 points
klaussilveira
2026-01-06T16:27:30Z
github.com
An Optimized Soft Shadow Volume Algorithm with Real-Time Performance [pdf]
7 points
klaussilveira
2026-01-05T21:26:18Z
www.cse.chalmers.se
TrenchBroom 2025.4 Release
2 points
klaussilveira
2026-01-02T13:05:05Z
github.com
Hy-Motion 1.0: Scaling Flow Matching Models for 3D Motion Generation
2 points
klaussilveira
2025-12-30T16:54:08Z
github.com
Hemispherical lighting insights from the Call of Duty graphics engineering [pdf]
2 points
klaussilveira
2025-12-29T15:29:36Z
advances.realtimerendering.com
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