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Stories by
ibobev
Refactoring English: Effective Writing for Software Developers
4 points
ibobev
2025-06-26T07:40:25Z
refactoringenglish.com
Games That Weren't: Preserving Cancelled and Unreleased Video Game History
96 points
ibobev
2025-06-26T02:41:34Z
www.gamesthatwerent.com
CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey
71 points
ibobev
2025-06-25T21:42:38Z
karimsayedre.github.io
Frozen Fractal
1 points
ibobev
2025-06-25T14:13:09Z
frozenfractal.com
What Is "Modern" Programming?
1 points
ibobev
2025-06-25T11:58:07Z
lemire.me
Will AI Replace Junior Developers? I Asked Experts at Pycon US
1 points
ibobev
2025-06-25T11:56:48Z
blog.adarshd.dev
'Outdated' Games That Just Humiliated Modern Graphics [video]
2 points
ibobev
2025-06-25T11:25:50Z
www.youtube.com
How Clay's UI Layout Algorithm Works [video]
2 points
ibobev
2025-06-25T10:48:44Z
www.youtube.com
Threaded Code
2 points
ibobev
2025-06-25T10:45:49Z
muforth.dev
Playing with Code
2 points
ibobev
2025-06-25T10:32:07Z
haqr.eu
Efficient Weighted Sampling
2 points
ibobev
2025-06-25T10:04:58Z
www.sebastiansylvan.com
My Pitch for the AI Village
1 points
ibobev
2025-06-25T09:48:16Z
www.lesswrong.com
Foom and Doom 1: "Brain in a box in a basement"
1 points
ibobev
2025-06-25T09:47:58Z
www.lesswrong.com
Veloren for Contributors
1 points
ibobev
2025-06-24T18:18:38Z
book.veloren.net
Adaptive Tetrahedral Grids for Volumetric Path-Tracing
2 points
ibobev
2025-06-24T13:37:49Z
ggx-research.github.io
Real-time rendering of animated meshless representations [pdf]
2 points
ibobev
2025-06-24T13:37:37Z
diglib.eg.org
Enhancing AMD Radeon GPU Detective Output with DirectX Debug Information
1 points
ibobev
2025-06-24T13:36:53Z
gpuopen.com
Eurographics Digital Library
1 points
ibobev
2025-06-24T12:32:06Z
diglib.eg.org
No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf]
2 points
ibobev
2025-06-24T12:22:01Z
diglib.eg.org
Basic Facts about GPUs
343 points
ibobev
2025-06-24T12:15:12Z
damek.github.io
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