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Stories by ibobev
ASIC Algorithm of Gaussian Blur and Its Implementation
1 points
ibobev
2022-08-17T14:03:55Z
blog.en.uwa4d.com
Using performance budgets in the Timing Capture metrics view
1 points
ibobev
2022-08-17T11:34:41Z
devblogs.microsoft.com
Pix 2208.10: SM 6.7 Support, GPU and Timing Capture Improvements
1 points
ibobev
2022-08-17T11:34:10Z
devblogs.microsoft.com
Physically Based: A Database of PBR Values for Real-World Materials
118 points
ibobev
2022-08-17T11:33:25Z
80.lv
Vidia Announces Full Open Source of Material Definition Language
1 points
ibobev
2022-08-17T11:32:43Z
developer.nvidia.com
18 points
ibobev
2022-08-16T09:18:43Z
news.ycombinator.com
Game Developer analysis of John Carmack's allocation strategy in Doom
1 points
ibobev
2022-08-10T12:03:43Z
digitalmars.com
Inkarnate – Turn your ideas into fantasy maps
1 points
ibobev
2022-08-10T08:12:19Z
inkarnate.com
“Hello world” is slower in C++ than in C (Linux)
22 points
ibobev
2022-08-09T17:57:47Z
lemire.me
High-Performance Graphics 2022
1 points
ibobev
2022-08-09T09:27:16Z
www.highperformancegraphics.org
The Linux Command Line by William Shotts
3 points
ibobev
2022-08-09T09:21:08Z
linuxcommand.org
Compute Shaders –| Lou Kramer –| AMD [video]
1 points
ibobev
2022-08-07T16:41:26Z
www.youtube.com
‘An Engine for the Imagination’: The Rise of AI Image Generators
2 points
ibobev
2022-08-05T09:17:39Z
www.theverge.com
Generation of simplified representations of objects for Cyberpunk 2077 [video]
1 points
ibobev
2022-08-04T13:31:01Z
www.youtube.com
Our brand new tool: Radeon Raytracing Analyzer 1.0
2 points
ibobev
2022-08-04T13:28:12Z
gpuopen.com
Are We GUI Yet?
1 points
ibobev
2022-08-03T10:29:09Z
www.areweguiyet.com
Are We Game Yet?
1 points
ibobev
2022-08-03T10:28:42Z
arewegameyet.rs
SDL Shader Language (Sdlsl) Quickstart, First Draft
2 points
ibobev
2022-08-03T09:25:01Z
cohost.org
SIMD for C++ Developers [pdf]
3 points
ibobev
2022-08-03T09:17:30Z
const.me
Steam Revenue Calculator
2 points
ibobev
2022-08-03T09:07:21Z
impress.games
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