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Stories by paavohtl
What was Radiant AI, anyway?
234 points
paavohtl
2025-06-07T13:22:53Z
blog.paavo.me
Trying and failing to optimize frustum culling in a WebGL and TS and Rust engine
3 points
paavohtl
2024-08-02T18:34:09Z
blog.paavo.me
Why Cities: Skylines 2 performs poorly
899 points
paavohtl
2023-11-05T17:54:07Z
blog.paavo.me
Bypassing early 2000s copy protection for software preservation
7 points
paavohtl
2021-12-27T20:57:45Z
blog.paavo.me
Rust for Linux kernel patch series v2
4 points
paavohtl
2021-12-06T18:50:46Z
lkml.org
.NET Hot Reload Support via CLI
24 points
paavohtl
2021-10-23T21:23:16Z
devblogs.microsoft.com
What’s New in F# 6
47 points
paavohtl
2021-10-19T18:23:12Z
devblogs.microsoft.com
Take a look inside Steam Deck
16 points
paavohtl
2021-10-06T18:11:45Z
www.youtube.com
LLVM 13's new pass manager improves Rust's compile times by up to 20%
61 points
paavohtl
2021-09-29T17:06:19Z
twitter.com
Windows 11 – Feature deprecations and removals
12 points
paavohtl
2021-06-25T06:42:05Z
www.microsoft.com
Rendering large 3D tilemaps with a single draw call at 3000 FPS
5 points
paavohtl
2021-04-10T20:21:47Z
blog.paavo.me
Rendering large 3D tilemaps with a single draw call at 3000 FPS
1 points
paavohtl
2021-04-06T15:16:40Z
blog.paavo.me