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Stories by jsnell
Automation Should Be Like Iron Man, Not Ultron
298 points
jsnell
2016-05-21T10:44:45Z
queue.acm.org
The Illumos Syscall Handler
4 points
jsnell
2016-05-13T09:46:49Z
zinascii.com
The Common Thread: Fuzzing, Bug Triage, and Attacker Automation
1 points
jsnell
2016-05-10T21:38:52Z
cybersecpolitics.blogspot.com
Automation Should Be Like Iron Man, Not Ultron
1 points
jsnell
2016-05-10T21:31:09Z
queue.acm.org
Stratified Synthesis: Automatically Learning the X86-64 Instruction Set [pdf]
3 points
jsnell
2016-05-03T21:02:56Z
stefanheule.com
RISC instruction sets I have known and disliked
104 points
jsnell
2016-05-01T17:56:33Z
blog.jwhitham.org
10nm versus 7nm
155 points
jsnell
2016-05-01T15:14:01Z
semiengineering.com
Automated Testing for League of Legends
246 points
jsnell
2016-04-30T11:21:17Z
engineering.riotgames.com
RISC instruction sets I have known and disliked
1 points
jsnell
2016-04-26T17:21:20Z
blog.jwhitham.org
Programming blogs
286 points
jsnell
2016-04-25T11:16:04Z
danluu.com
First Steps with MirageOS
4 points
jsnell
2016-04-23T09:38:47Z
abailly.github.io
Water interaction model for boats in video games
2 points
jsnell
2016-04-22T11:39:29Z
www.gamasutra.com
Root – A robot for teaching programming
5 points
jsnell
2016-04-20T19:12:01Z
wyss.harvard.edu
Boosting zopfli performance
104 points
jsnell
2016-04-18T20:24:46Z
roartindon.blogspot.com
Redefining the shading languages ecosystem with SPIR-V
17 points
jsnell
2016-04-18T13:46:07Z
www.g-truc.net
Efficient Integer Overflow Checking in LLVM
20 points
jsnell
2016-04-08T02:24:59Z
blog.regehr.org
Timeline – a high-resolution event log
67 points
jsnell
2016-04-07T11:30:13Z
github.com
Strong consistency in Manhattan, Twitter’s distributed storage system
49 points
jsnell
2016-03-28T17:58:37Z
blog.twitter.com
The limits of open source with Illumos and OmniOS
36 points
jsnell
2016-03-28T12:34:12Z
utcc.utoronto.ca
Generating and Populating Caves in a Roguelike Game
68 points
jsnell
2016-03-27T11:47:07Z
www.gridsagegames.com
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