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Stories by ibobev
GPU Driven Rendering with Mesh Shaders in Alan Wake 2 [video]
4 points
ibobev
2024-10-14T16:39:52Z
www.youtube.com
Mesh Shaders – The Future of Rendering [video]
55 points
ibobev
2024-10-14T16:39:24Z
www.youtube.com
Opening the Development of Intel Rendering Toolkit Libraries
2 points
ibobev
2024-10-14T16:36:51Z
community.intel.com
Sampling from a Normal (Gaussian) Distribution on GPUs
1 points
ibobev
2024-10-14T16:35:27Z
gpuopen.com
Reflection in C++26: Determine the Layout
2 points
ibobev
2024-10-14T11:57:24Z
www.modernescpp.com
Star Control Origins
2 points
ibobev
2024-10-13T18:54:56Z
solhsa.com
It's Official: The Real New Commodore 64 Is Finally Here [video]
3 points
ibobev
2024-10-13T13:10:34Z
www.youtube.com
An Overview of BRDF Models [pdf]
2 points
ibobev
2024-10-11T16:42:37Z
digibug.ugr.es
Is Parallel Programming Hard, and, If So, What Can You Do About It? (2023)
2 points
ibobev
2024-10-11T13:22:29Z
mirrors.edge.kernel.org
Aquilo
3 points
ibobev
2024-10-11T13:16:42Z
factorio.com
Everything new in NEXXT studio 3 [video]
1 points
ibobev
2024-10-11T10:15:06Z
www.youtube.com
Initial CUDA Performance Lessons
164 points
ibobev
2024-10-11T10:01:32Z
probablydance.com
Transforming Colors with Matrices
92 points
ibobev
2024-10-11T09:56:35Z
lisyarus.github.io
Sampling from a Normal (Gaussian) Distribution on GPUs
3 points
ibobev
2024-10-10T17:21:44Z
gpuopen.com
The Endless Grid [video]
1 points
ibobev
2024-10-10T12:51:52Z
www.youtube.com
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting [pdf]
1 points
ibobev
2024-10-10T12:51:22Z
gpuopen.com
Introducing Driver Experiments to the AMD Radeon Developer Tool Suite
1 points
ibobev
2024-10-10T12:50:27Z
gpuopen.com
Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling
2 points
ibobev
2024-10-10T10:42:38Z
xavierchermain.github.io
Interval Shading
1 points
ibobev
2024-10-10T10:40:48Z
hal.science
Shader Composition in Use.GPU [pdf]
1 points
ibobev
2024-10-10T10:39:41Z
acko.net
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