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Stories by ibobev
More C64 Basic Optimisations
1 points
ibobev
2025-11-10T23:44:08Z
retrogamecoders.com
What caused performance issues in my tiny RPG
31 points
ibobev
2025-11-10T23:27:53Z
jslegenddev.substack.com
1 points
ibobev
2025-11-10T20:41:19Z
news.ycombinator.com
Brownian Motion and Riemann Zeta
3 points
ibobev
2025-11-10T20:39:30Z
www.johndcook.com
Automated Equality Checks in C++ with Reflection (C++26)
1 points
ibobev
2025-11-10T20:30:13Z
lemire.me
Heron's Formula for Spherical Triangle
3 points
ibobev
2025-11-09T22:29:55Z
www.johndcook.com
Rolling Correlation
3 points
ibobev
2025-11-09T22:29:44Z
www.johndcook.com
AMD doubles rack size for 2027 with Verano CPUs and 144 MI500 GPUs
2 points
ibobev
2025-11-09T22:22:06Z
www.techradar.com
The design space of AI coding tools
1 points
ibobev
2025-11-09T21:20:10Z
austinhenley.com
Lean4 Macros for Implementing Custom Quantifiers
2 points
ibobev
2025-11-09T19:22:32Z
jamesoswald.dev
The Sega Master System
130 points
ibobev
2025-11-09T19:15:21Z
bumbershootsoft.wordpress.com
Writing a C Compiler, in Zig
3 points
ibobev
2025-11-09T19:02:44Z
asibahi.github.io
The Text Sizing Protocol
3 points
ibobev
2025-11-09T18:31:22Z
sw.kovidgoyal.net
Non-recursively deleting a binary tree in constant space
2 points
ibobev
2025-11-08T20:31:21Z
devblogs.microsoft.com
Stronghold of the Dwarven Lords.BAS
3 points
ibobev
2025-11-08T20:27:55Z
basic-code.bearblog.dev
RotMG Map Seeds
1 points
ibobev
2025-11-08T20:26:58Z
www.redblobgames.com
The Space SIM's Last Hurrah
4 points
ibobev
2025-11-08T13:04:46Z
www.filfre.net
Patterns for Building a Scalable Multi-Agent System
2 points
ibobev
2025-11-07T21:31:26Z
devblogs.microsoft.com
Non-recursively deleting a binary tree in constant space: Restructuring the tree
2 points
ibobev
2025-11-07T21:29:08Z
devblogs.microsoft.com
1 points
ibobev
2025-11-07T21:08:00Z
news.ycombinator.com
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