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Stories by ibobev
Principles of Object Oriented Design
1 points
ibobev
2018-04-26T18:56:03Z
wiki.c2.com
Programming Bottom-Up (1993)
127 points
ibobev
2018-04-26T15:56:40Z
www.paulgraham.com
Maker's Schedule, Manager's Schedule (2009)
383 points
ibobev
2018-04-25T15:05:48Z
paulgraham.com
Pruning Dynamic Rebuilds with libabigail
2 points
ibobev
2018-04-06T18:45:47Z
www.reddit.com
Depthwise separable convolutions for machine learning
2 points
ibobev
2018-04-04T20:38:23Z
eli.thegreenplace.net
Parallel Coding: From 90x Performance Loss to 2x Improvement
1 points
ibobev
2018-04-04T20:37:54Z
ithare.com
Trip report: Winter ISO C++ standards meeting (Jacksonville)
1 points
ibobev
2018-04-03T08:30:24Z
herbsutter.com
Live++ – C/C++ live coding
2 points
ibobev
2018-03-29T13:36:46Z
molecular-matters.com
Live++ 1.0.0 released
1 points
ibobev
2018-03-29T13:36:12Z
blog.molecular-matters.com
Can Coherent Labs rise as the new standard for game UI?
1 points
ibobev
2018-03-28T19:10:47Z
www.pocketgamer.biz
Descriptions of C++17 features, presented mostly in “Tony Tables”
1 points
ibobev
2018-03-28T19:06:29Z
github.com
Terrain Rendering in Far Cry 5 [pdf]
1 points
ibobev
2018-03-28T19:00:49Z
drive.google.com
Conan 1.2.0 released
2 points
ibobev
2018-03-28T18:56:34Z
docs.conan.io
Life and (Thermal) Death in the Universe
1 points
ibobev
2018-03-28T17:42:40Z
bartoszmilewski.com
Top Bugs in the C++ Projects of 2017
4 points
ibobev
2018-03-26T11:23:27Z
www.viva64.com
What makes us happy?
1 points
ibobev
2018-03-22T23:41:08Z
charts.animateddata.co.uk
Nvidia RTX and GameWorks Ray Tracing Technology Demonstration [video]
1 points
ibobev
2018-03-22T11:31:09Z
youtu.be
C++: Thoughts on Dealing with Signed/Unsigned Mismatch
2 points
ibobev
2018-03-21T11:04:55Z
ithare.com
On Programming Language Complexity, or Our Brain as a CPU with 7+-2 Registers
1 points
ibobev
2018-03-20T18:39:02Z
ithare.com
Expanding DirectX 12: Microsoft Announces DirectX Raytracing
1 points
ibobev
2018-03-19T18:51:33Z
www.anandtech.com
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