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Stories by ibobev
Fast bitset decoding using Intel AVX-512
4 points
ibobev
2022-05-06T20:48:18Z
lemire.me
Casey Muratori and the Windows Terminal
6 points
ibobev
2022-05-06T17:35:29Z
twitter.com
Upgrading my PRNG for procedural generation
2 points
ibobev
2022-05-06T12:16:14Z
simblob.blogspot.com
Competitive Programmer’s Handbook [pdf]
4 points
ibobev
2022-05-04T23:47:43Z
cses.fi
A Faster Lexer in Go
3 points
ibobev
2022-05-04T12:17:07Z
eli.thegreenplace.net
Removing characters from strings faster with AVX-512
2 points
ibobev
2022-04-28T17:12:23Z
lemire.me
How voting for your House of Representatives Member works
1 points
ibobev
2022-04-28T09:32:39Z
www.cjdb.com.au
Effective Go
138 points
ibobev
2022-04-26T14:31:48Z
go.dev
C++20 Ranges Algorithms – Non-Modifying Operations
63 points
ibobev
2022-04-25T16:58:38Z
www.cppstories.com
It Is the Orthodox Easter
1 points
ibobev
2022-04-24T11:41:12Z
en.wikipedia.org
How to become a Graphics Programmer in the games industry
1 points
ibobev
2022-04-21T17:16:06Z
www.gamedeveloper.com
Improving island shaping for map generation, again
1 points
ibobev
2022-04-21T14:07:57Z
simblob.blogspot.com
Resources for Beginning Graphics Programming
1 points
ibobev
2022-04-20T19:11:08Z
medium.com
New Sponza Scene Available from Intel Graphics Research
2 points
ibobev
2022-04-20T19:04:34Z
www.intel.com
Define Concepts
1 points
ibobev
2022-04-18T09:34:49Z
modernescpp.com
Unreal vs. Unity Opinion
424 points
ibobev
2022-04-17T21:10:10Z
gist.github.com
Ebiten
2 points
ibobev
2022-04-14T17:53:10Z
ebiten.org
Floats have 15-digit accuracy in their normal range
3 points
ibobev
2022-04-13T19:33:49Z
lemire.me
2D Game Development: From Zero to Hero
3 points
ibobev
2022-04-12T17:38:15Z
therealpenaz91.itch.io
Three Benchmarks of C++20. Ranges vs. Standard Algorithms
1 points
ibobev
2022-04-11T16:55:52Z
www.cppstories.com
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