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Stories by betamark
How virtual textures work
51 points
betamark
2026-02-06T14:32:05Z
www.shlom.dev
How Virtual Textures Work
3 points
betamark
2026-02-04T12:45:47Z
www.shlom.dev
Minimal Virtual Textures Implementation
3 points
betamark
2025-12-19T18:17:33Z
github.com
The Geometry Behind Normal Maps
121 points
betamark
2025-11-12T13:50:47Z
www.shlom.dev
Chrome's Dinosaur Game in Modern C++
2 points
betamark
2023-11-11T19:05:17Z
github.com
Show HN: Express - a modern HTTP client for C++20
1 points
betamark
2023-09-05T22:48:07Z
github.com
TCP echo server with different sync multiplexing methods
2 points
betamark
2023-01-28T21:15:13Z
github.com
Chrome's T-Rex Runner ported to C
3 points
betamark
2021-06-06T00:03:26Z
github.com
STL Algorithms for Programming Interviews
2 points
betamark
2021-03-19T12:56:03Z
www.betamark.com
Dangerous Dave in WebAssembly
1 points
betamark
2021-02-06T20:11:28Z
github.com
Chip 8 emulator running on the web using WebAssembly
2 points
betamark
2020-09-06T23:25:34Z
github.com
T-Rex runner Chromium source-code
3 points
betamark
2020-08-22T00:35:53Z
source.chromium.org
C++ Backward Compatibility over Performance
1 points
betamark
2020-06-09T12:38:10Z
www.betamark.com
C++ Backward Compatibility over Performance
2 points
betamark
2020-05-19T19:15:49Z
www.betamark.com
C++ Backward Compatibility over Performance
1 points
betamark
2020-04-20T16:58:34Z
www.betamark.com
Goals and Priorities for C++
2 points
betamark
2020-03-25T18:02:59Z
www.open-std.org
An Introduction to Modern CMake
131 points
betamark
2020-03-14T19:19:26Z
cliutils.gitlab.io
C++17 and VSCode config and Docker boilerplate
2 points
betamark
2020-03-06T19:42:43Z
github.com
C++17 and WebAssembly Chip-8 emulator
2 points
betamark
2020-02-15T18:31:29Z
github.com
Spritesheet generator in C++17 using rectangle bin packing
1 points
betamark
2020-02-05T17:47:43Z
github.com