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Stories by
ibobev
Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs
4 points
ibobev
2025-05-19T18:30:44Z
wbrbr.org
Temporal Super Resolution via Multisampling
2 points
ibobev
2025-05-19T18:30:07Z
filmicworlds.com
Particle Life simulation in browser using WebGPU
4 points
ibobev
2025-05-19T18:26:45Z
lisyarus.github.io
Traditional and Neural Order-Independent Transparency
8 points
ibobev
2025-05-19T08:41:49Z
www.tobias-franke.eu
Returning several values from a function in C++ (C++23 edition)
2 points
ibobev
2025-05-19T08:38:30Z
lemire.me
Palette lighting tricks on the Nintendo 64
224 points
ibobev
2025-05-17T14:28:59Z
30fps.net
How to Split Ranges in C++23 and C++26
3 points
ibobev
2025-05-16T22:40:30Z
www.cppstories.com
The Journal of Computer Graphics Techniques
4 points
ibobev
2025-05-16T21:03:03Z
jcgt.org
Lecture Notes on Linear Programming [pdf] (2007)
4 points
ibobev
2025-05-16T14:24:41Z
home.cs.colorado.edu
The Unreasonable Effectiveness of Mathematics in the Natural Sciences
1 points
ibobev
2025-05-16T11:08:12Z
web.archive.org
Path Tracing Optimizations in Indiana Jones
1 points
ibobev
2025-05-15T21:16:17Z
developer.nvidia.com
Jump Point Search
2 points
ibobev
2025-05-15T19:28:46Z
en.wikipedia.org
Myth-Busting Silicon Valley
4 points
ibobev
2025-05-14T17:17:59Z
www.theamericanconservative.com
Noise is Beautiful: Part 1: Procedural textures [pdf]
1 points
ibobev
2025-05-12T13:20:04Z
liu.diva-portal.org
Meshlets and Mesh Shaders
2 points
ibobev
2025-05-12T13:14:21Z
interplayoflight.wordpress.com
Boosting GPU Radix Sort Performance
3 points
ibobev
2025-05-12T13:13:59Z
gpuopen.com
Conquering FidelityFX FSR4
2 points
ibobev
2025-05-12T12:11:47Z
themaister.net
Minimal GPU video decoding sample for Vulkan, DX12 and DX11
2 points
ibobev
2025-05-12T12:11:28Z
github.com
Assassin's Creed Shadows
1 points
ibobev
2025-05-12T12:11:07Z
gdcvault.com
Implicit UVs: Real-time semi-global parameterization of implicit surfaces [pdf]
50 points
ibobev
2025-05-12T10:46:40Z
baptiste-genest.github.io
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