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Stories by ibobev
Intel Inspired
2 points
ibobev
2025-02-19T15:57:16Z
twitter.com
Wraparound Hex Grids
2 points
ibobev
2025-02-18T11:23:46Z
www.boristhebrave.com
The Vulkan SC Emulation driver stack
1 points
ibobev
2025-02-17T13:52:49Z
www.rastergrid.com
Optimizing Matrix Multiplication on RDNA3
2 points
ibobev
2025-02-17T13:52:16Z
seb-v.github.io
Surface-Stable Fractal Dither on Playdate
1 points
ibobev
2025-02-17T13:50:17Z
aras-p.info
Whatever Happened to Unix Workstations?
5 points
ibobev
2025-02-15T17:37:43Z
www.howtogeek.com
AVX-512 gotcha: avoid compressing words to memory with AMD Zen 4 processors
6 points
ibobev
2025-02-14T22:41:49Z
lemire.me
The History of S.u.S.E
242 points
ibobev
2025-02-14T13:53:49Z
www.abortretry.fail
Adjacency Matrix and std:mdspan, C++23
2 points
ibobev
2025-02-12T10:22:04Z
www.cppstories.com
The Hundred-Page Language Models Book
3 points
ibobev
2025-02-11T16:00:26Z
www.thelmbook.com
Programming Without Friction
1 points
ibobev
2025-02-10T12:37:25Z
blog.s-schoener.com
Thread-Safe Memory Copy
2 points
ibobev
2025-02-10T12:36:29Z
lemire.me
Nvidia RTX Mega Geometry Now Available with New Vulkan Samples
1 points
ibobev
2025-02-10T12:00:23Z
developer.nvidia.com
Why Does Integer Addition Approximate Float Multiplication?
179 points
ibobev
2025-02-09T18:36:04Z
probablydance.com
Easy 6502
151 points
ibobev
2025-02-07T03:11:56Z
skilldrick.github.io
Simulating water over terrain
387 points
ibobev
2025-02-06T14:15:28Z
lisyarus.github.io
What's Your C/C++ Code Made Of? The Importance of the Software Bill of Materials
1 points
ibobev
2025-02-06T11:49:05Z
blog.conan.io
Generating Tilesets with Stable Diffusion
1 points
ibobev
2025-02-05T14:16:31Z
www.boristhebrave.com
Post-Processing Shaders as a Creative Medium
68 points
ibobev
2025-02-05T14:02:43Z
blog.maximeheckel.com
Raymarching the Gunk
2 points
ibobev
2025-02-04T10:18:17Z
jarllarsson.github.io
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