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Stories by ibobev
Tetrahedral Analog of the Pythagorean Theorem
24 points
ibobev
2025-11-05T10:01:03Z
www.johndcook.com
Pragma Unroll
2 points
ibobev
2025-11-05T09:50:19Z
www.sandordargo.com
Why do we need dithering?
147 points
ibobev
2025-11-04T19:27:55Z
typefully.com
Castelvania AGA
2 points
ibobev
2025-11-03T20:12:46Z
danteretrodev.itch.io
How much disorder is there in a descending run?
3 points
ibobev
2025-11-03T12:55:08Z
morwenn.github.io
The Anti-Smith Chart
2 points
ibobev
2025-11-03T12:54:02Z
www.johndcook.com
Impedance and Triangular Numbers
5 points
ibobev
2025-11-02T18:39:31Z
www.johndcook.com
Text rendering and effects using GPU-computed distances
4 points
ibobev
2025-11-02T18:38:52Z
blog.pkh.me
Raytracing, Ray-Plane Testing
2 points
ibobev
2025-11-02T18:36:25Z
www.4rknova.com
Export Web Games for Desktop in One Click
2 points
ibobev
2025-11-01T23:35:08Z
jslegenddev.substack.com
Text case changes the size of QR codes
178 points
ibobev
2025-11-01T23:34:51Z
www.johndcook.com
Cross Ratio
2 points
ibobev
2025-11-01T23:34:46Z
www.johndcook.com
Iterative Lightmap Updates for Scene Editing
1 points
ibobev
2025-11-01T21:08:03Z
momentsingraphics.de
Jackknife Transmittance and MIS Weight Estimation
2 points
ibobev
2025-11-01T21:07:46Z
momentsingraphics.de
Retro Pixel Image Editor
4 points
ibobev
2025-11-01T21:06:11Z
retrogamecoders.com
Nitro GEN OMEGA: Bringing the art style of "spaghetti anime" to life with UE5
2 points
ibobev
2025-10-31T17:56:38Z
www.unrealengine.com
ReGIR – An advanced implementation for many-lights offline rendering
1 points
ibobev
2025-10-31T17:55:50Z
tomclabault.github.io
Ghost of Yōtei – tech deep dive
1 points
ibobev
2025-10-31T16:59:43Z
blog.playstation.com
1 points
ibobev
2025-10-31T16:58:01Z
news.ycombinator.com
1 points
ibobev
2025-10-31T16:57:08Z
news.ycombinator.com
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