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Stories by ibobev
Ray Tracing Gems [pdf]
2 points
ibobev
2019-03-06T22:36:09Z
link.springer.com
Ray Tracing Gems
7 points
ibobev
2019-03-04T18:46:11Z
link.springer.com
Ray Tracing Gems
2 points
ibobev
2019-02-08T23:33:31Z
developer.nvidia.com
Intel unveils a new architecture for 2019: Sunny Cove
18 points
ibobev
2018-12-31T00:54:11Z
arstechnica.com
Using VS for Cross Platform C++ Development Targeting Windows and Linux
2 points
ibobev
2018-11-27T11:51:47Z
blogs.msdn.microsoft.com
Treating symptoms instead of the cause
2 points
ibobev
2018-11-22T23:47:16Z
akrzemi1.wordpress.com
Battlefield 5's RTX ray tracing tested
3 points
ibobev
2018-11-20T19:32:08Z
www.eurogamer.net
Parallel Shader Compilation for Ray Tracing Pipeline States
17 points
ibobev
2018-11-20T19:29:40Z
devblogs.nvidia.com
Visual Studio 2017 version 15.9 Release Notes
2 points
ibobev
2018-11-14T14:14:23Z
docs.microsoft.com
OOP Is Dead, Long Live Data-Oriented Design [video]
20 points
ibobev
2018-10-29T19:23:43Z
www.youtube.com
Conan, the C / C++ Package Manager for Developers
1 points
ibobev
2018-10-11T17:03:54Z
conan.io
Conan 1.8: Plugins system, SVN support for SCM, recipe conventions and much more
1 points
ibobev
2018-10-11T17:03:05Z
blog.conan.io
Introduction to Real-Time Ray Tracing with Vulkan
2 points
ibobev
2018-10-10T20:41:12Z
devblogs.nvidia.com
Ask HN: Is the Linux Kernel “Code of Conflict” Really a Bad Thing?
8 points
ibobev
2018-09-18T01:21:41Z
news.ycombinator.com
Nvidia Turing Architecture White Paper. [pdf]
7 points
ibobev
2018-09-14T23:46:04Z
www.nvidia.com
WebGL Fundamentals
4 points
ibobev
2018-09-03T17:03:41Z
webglfundamentals.org
How the drunk effect in the Witcher 3 has been made
2 points
ibobev
2018-08-31T21:34:38Z
astralcode.blogspot.com
Five productivity features for C++ in Visual Studio 2017 15.8
1 points
ibobev
2018-08-31T15:26:32Z
mariusbancila.ro
Assertions in Production Code?
2 points
ibobev
2018-08-31T15:15:53Z
www.drdobbs.com
On the Phenomenon of Bullshit Jobs
1 points
ibobev
2018-08-30T19:11:38Z
www.strikemag.org
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