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Stories by Impossible
Playing with Tensorflow on Windows
2 points
Impossible
2016-05-18T17:25:40Z
www.hanselman.com
EA Forms Frostbite Labs to Focus on VR and Virtual Humans
3 points
Impossible
2016-05-18T00:59:56Z
uploadvr.com
Handmade Network
1 points
Impossible
2016-05-12T00:43:37Z
handmade.network
Steam Gauge: What VR games are popular with HTC Vive’s early adopters
1 points
Impossible
2016-05-11T19:28:01Z
arstechnica.com
Light field rendering in VR
2 points
Impossible
2016-05-05T23:51:34Z
xn--1-2fa.fr
Their future is Epic: The evolution of a gaming giant
1 points
Impossible
2016-05-04T22:31:37Z
www.polygon.com
HTC VIVE’s VR Accelerator: VIVE X
2 points
Impossible
2016-04-26T20:25:37Z
www.htcvive.com
Never Trust the Client
2 points
Impossible
2016-04-26T17:33:04Z
gafferongames.com
Night Work Games
1 points
Impossible
2016-04-25T18:53:36Z
www.nightworkgames.com
Optical Properties of Current VR HMDs
8 points
Impossible
2016-04-01T17:50:27Z
doc-ok.org
Object-Oriented Programming is Bad [video]
2 points
Impossible
2016-03-31T23:54:26Z
www.youtube.com
How I got a game on the Steam Store without anyone from Valve ever looking at it
1 points
Impossible
2016-03-29T18:10:33Z
medium.com
How to Mixed Reality
1 points
Impossible
2016-03-26T01:16:41Z
northwaygames.com
Microsoft demos 'holoportation' 3D presence tech with HoloLens
423 points
Impossible
2016-03-26T00:42:18Z
research.microsoft.com
Video: Designing a puzzle game around visualizing math functions
4 points
Impossible
2016-03-24T20:41:14Z
www.gamasutra.com
SCUMM co-creator digs up game design treasure trove
2 points
Impossible
2016-03-23T17:54:54Z
www.gamasutra.com
Defold
3 points
Impossible
2016-03-23T16:15:06Z
www.defold.com
Now's the time to get into VR – but be realistic about its returns
3 points
Impossible
2016-03-16T15:36:26Z
www.gamasutra.com
Ink: the scripting language behind 80 Days and Sorcery
110 points
Impossible
2016-03-11T21:46:35Z
www.inklestudios.com
One Year of Roguelike Development FAQs
1 points
Impossible
2016-03-04T16:33:17Z
www.gamasutra.com
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